Unsurprisingly, Fortnite remains the most profitable game of the year, with revenue reaching $1.8 billion for 2019. The year previously, the Epic Games title set a record with $2.4 billion income, according to research firm SuperData.

Despite a 25% decline, the game still leads the video game market. With mobile gaming reaching a record $64.4 billion revenue, combined with the fact that the game is free-to-play, Fortnite isn’t about to fall off its perch.

Fortnite Battle Royale

Why is Fortnite so popular? Simple — the sheer amount of content released every day. The game touches relatively young players, who above all seek novelty.

Monetization through battle passes and a vast number of collaborations — Marvel’s Avengers, Stranger Things, Batman, and, more recently, Star Wars to name a few — have managed to convert casual players into spenders:

“While Fortnite has fewer players than League of Legends, Fortnite players on PC are more than twice as likely to spend on in-game content as the League of Legends audience.”

Epic Games’ battle royale topped all free-to-play games — representing 80% of the total digital games market for the year — thanks to the stabilization of its revenue in 2019.

Fortnite Battle Royale

Ahead of games such as League of Legends, Candy Crush Saga, or Pokémon GO, Fortnite still has a bright future ahead of it.

All that remains is to see what Epic Games has planned following the successful release of Chapter 2 Season 1.

The dataminers got their hands on amazing code lines apparently containing the potential format of the Fortnite 2020 World Cup. Trios would be in the spotlight, always accompanied by the solo and duo modes!


Support player on every game and secondarily Head of Content for Overwatch and Fortnite