Fortnite’s v12.50 Update is now live, introducing two major nerfs to aim assist and Heavy Sniper Rifles following complaints from fans and content creators.
Aim assist has been a hot topic among players of the popular battle royale title for some time now, with many believing that it gave controller players an unfair advantage over players who use keyboard and mouse.
After months of these complaints, Epic have finally moved to try and address the problems, and have also made some changes to the Heavy Sniper, a weapon that has become a major part of player’s loadouts throughout Season 2.
Heavy Sniper nerf
The only weapon to receive a major change this week is the Heavy Sniper, with Epic moving to reduce it’s incredible power as it becomes more than just a long-distance weapon in the game. Recently, players have been using it to blast through enemy builds, which is not an intended use of the gun.
On top of that, the Heavy Sniper often killed in one bullet, but in an email sent this morning, the developers confirmed that they had “retuned their effectiveness,” so they no longer wipe out enemies with full health and shields in a single blast.
The Heavy Sniper has been nerfed in the 12.50 Update. Credit: Epic Games
Aim assist nerfed
Perhaps the headline addition in v12.50, Epic Games have finally responded to weeks of complaints from mouse and keyboard players and reduced the effectiveness of aim assist for controller users.
Many have strongly believed that aim assist’s ability to lock on to an enemy gave those who used the console peripheral an unfair advantage, so the game’s developers have revealed that they included a change that makes “240hz aim assist act like 60hz,” in a move that will “impact target acquisition.”
New Modes: Party Royale & Operation: Payload
Alongside those major changes, Epic have also introduced two new modes to the game in the form of Party Royale and Operation: Payload.
Party Royale is a safe space for players to chill out and play with friends, with weapons and materials turned off. What this will actually entail remains unknown, but Epic have announced that they will be testing the mode for the first time on Friday, May 1/2 at 6:00 PM (PST) / 9:00 PM (EST) / 2:00 AM (BST), so everyone can hop in and see for themselves.
On top of that, players will also be able to sink their teeth into Operation: Payload, a new LTM that will see players defend a moving objective and guide it across a specified area while another team attempts to halt their progress, much like Overwatch.
Of course, no Fortnite patch is complete without some bug fixes, and Epic has revealed which issues have been addressed on their official Trello page.
Framerate and resolution drops in v12.41
Local Challenges not appearing when entering a new area“Block damage with a Kingsman” Challenge not tracking progress
Save the World
Surround Pound’s heavy attack may not deal damage to husksPlayers may be swapped to their pickaxe when using an ability that’s on cooldownStormking Onslaught Projectiles are not functioning correctlyPlayers may become stuck in a previous Dungeons zone while their teammates are in the next onePsylocke’s Pickaxe does not swing properly
Video playback disabled on AndroidExtra Build buttons display Wall iconsPing marker displays 0m
Fortnite’s v12.50 patch is now live and available to download on PC, Xbox One, PS4, Nintendo Switch, and mobile devices.